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It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market. OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware.
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OpenGL ES 3.0 was another evolutionary step for OpenGL ES, notably including multiple render targets, additional texturing capabilities, uniform buffers, instancing and transform feedback. OpenGL ES 3.1 - Bringing Compute to Mobile GraphicsÄespite being only a bump in the minor revision of the API, OpenGL ES 3.1 was an enormous milestone for the API, as it added the ability to do general purpose compute in the API, bringing compute to mobile graphics. The latest in the series, OpenGL ES 3.2 added additional functionality based on the Android Extension Pack for OpenGL ES 3.1, which brought the mobile API's functionality significantly closer to it's desktop counterpart - OpenGL.
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OpenGL 2.0 and higher isn't 'downloaded' as such.the headers may or may not be downloaded from, or installed with your graphics vendors SDK, but the actual code for OpenGL that you link with is a part of your graphics hardware's graphics subsystems.
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I am trying to install opengl v 2.0 or higher on supermicro server. Install a driver providing opengl 2.0 or higher, or, if this is not possible, make sure the angle open gl es 2.0 emulation libraries, and d3dcompiler.dll are available in the application executable s directory or in a location. Windows, download and install the opengl. Now, Mesa and Mali SDK can also be a choice. OpenGL ES 3.2 - Additional OpenGL functionalityĪt the time of my original answer, PowerVR SDK was the most complete solution (Mesa gained full OpenGL ES 2.0 support with its 3.1 release according to its Wikipedia page).